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I just discovered it...he had an amazing 226 posts in 2007, so he updates it very frequently. Add it to your list of artist blogs. Happy New Year everyone!
Everything was animated by hand, and since we wanted such a painterly look on the finished animation, we had to paint all the animation in a futuristic old fashioned way, all in the computer, but frame by frame in photoshop with no cheats or short cuts. Unfortunately we didn't get to use any cell painting gloves, maybe next time.
"The production was done on a shoestring budget, resulting in a somewhat choppy animation style and, from a technical standpoint, poorly mixed sound. With the exception of the actors who voiced Charlie Brown and Lucy, Peter Robbins and Tracy Stratford, respectively, none of the children had any experience doing voice work. This was especially challenging for Kathy Steinberg, who voiced Sally: she was too young to read and needed to be cued line by line during the soundtrack recording. The technical issues are in evidence on the show's audio track, which to some may seem noticeably choppy and poorly enunciated. Melendez has said he remains somewhat embarrassed to see the show repeated every year with all its problems, but Schulz vetoed his idea of "fixing" the program years later."
"Another complaint was the absence of a laugh track, a common element of children's cartoons at the time. Schulz maintained that the audience should be able to enjoy the show at their own pace, without being cued when to laugh. (CBS did create a version of the show with the laugh track added, just in case Schulz changed his mind. This version remains unavailable.) A third complaint was the use of children to do the voice acting, instead of employing adult actors. Finally, the executives thought that the jazz soundtrack by Vince Guaraldi would not work well for a children's program. When executives saw the final product, they were horrified and believed the special would be a complete flop.
The show first aired on Thursday, December 9, 1965, preempting The Munsters and following the Gilligan's Island episode entitled Don't Bug the Mosquitos. To the surprise of the executives, it was both a critical and commercial hit. None of the special's technical problems detracted from the show's appeal; to the contrary, it is thought that these so-called quirks, along with several other choices, are what lent the show such an innovative, authentic and sincere feeling."
It goes to show how charm, wit, and originality can go a long way. Everything that worked for the original is absent from the NEW version they show afterwards to fill out the hour for advertisers. From an animation standpoint, I'd like to see us do more of this kind of animation, which I'll call "limited but with a TON of charm" than the robotic stiffness that is so easy to crank out of Flash. But I guess that would be a bigger discussion on philosophies of animation that might be better saved for another posting.
The Superest is a continually running game of My Team, Your Team. The rules are simple:
Player 1 draws a character with a power. Player 2 then draws a character whose power cancels the power of that previous character. Repeat.
There is no easy consensus about how to define what is meant by Web 3.0, but it is generally seen as a reference to the semantic Web. While it is not that much more precise a phrase, the semantic Web refers to technology to make using the Internet better by understanding the meaning of what people are doing, not just the way pages link to each other.
Confused yet? I think part of it has to do with merging artificial intelligence with the Internet. They reference an earlier article from 2006 (here). Good stuff to keep in mind, I guess. Anyone know anything about this?
Given the degree to which American Indians have been reduced in number and marginalized in the era following their near extermination, it’s hardly a surprise that majoritarian impulses, even when astonishingly crude, go largely unchallenged except in the rarefied precincts of universities. (See Dartmouth College and more recently the University of Illinois.) Hence, the mortifying figure of Chief Wahoo remains in use on the shores of Lake Erie, which nowadays is not exactly Gitche Gumee.
This is surely not a new topic of discussion in the sports world (the Braves have gotten a lot of heat in the past for their chants), but when you're rooting for the Sox tonight, it's something else to think about.
Rather than calling somebody or sending an e-mail or a Twitter or an IM, you just open up your contact list and click on their name. Wherever they are, your communication reaches them via the most convenient and appropriate means. So, they're walking on the beach, their iPhone rings. If they're in a meeting, they get a text message. If they're at their desk, they get an e-mail. If they're in Asia, they're probably asleep, so they get a voicemail.
Wouldn't that be cool, if not a heck of a lot simpler? Compiler goes on to say:
...your "presence" doesn't just exist on Facebook or Google. Rather, it lives in that layer of information which can be assembled from the pieces stored on every service you're a part of. Obviously, microformats would play a key part in such a scenario. Standards like hCard and hCalendar can be used to track where you are and what you're up to. OpenID can verify your identity, making your location data accessible to you and your group of friends. Instantly, anyone who wanted to get in touch with you could just look you up in their contact list and see where you are, what you're doing, what you'll be doing this afternoon and the best way to get in touch with you right now.
For more on this discussion, check out the original post by Messina, spurred by Google's acquisition of Jaiku (a service similar to Twitter). Sounds like all these things will be coming together soon. So I wouldn't fret about joining all these social networks to communicate with one another. What do people think about friends and family literally knowing where you are and what you're doing?
It's a wonder anything gets done over there. FYI, if you go to the article they mention something about not needing managers, but if you go to their corporate site, you'll see a list of 50 some odd managers. So I'd take that with a grain of salt. I'm not sure what the sources of the article are. There is also this bit on their company philosophy. Anyway, I thought some people might find this interesting. Have we parsed our company culture out anywhere? I feel like there were some cool things in the company handbook that might be worth sharing with the rest of the world.
"Every day at the center will end with a ritual called Glow Time, during which the shades are lowered, the regular lights are turned off, and black lights are turned on, illuminating the parts of the room (including work created by the students) that have been painted with special UV paint. The collection of Blue Man-inspired educational gewgaws on hand is a far cry from flash cards and Play-Doh. There’s a hypnotic Bubble Machine, with kid-controlled colored lights; a futuristic Water Machine, with a mini-whirlpool; and a trippy installation, left over from the B.M.G.’s 2003 tour, of giant computer- animated dragonflies that can be made to light up, flap their wings, and fly."
"By putting on a virtual reality mask, holding a stylus in one hand and a tracking device in the other, an artist can draw 3D objects in the air with unprecedented precision. This new system is called “Drawing on Air,” and researchers have designed the interface to be intuitive and provide the necessary control for artists to illustrate complicated artistic, scientific, and medical subjects."