
I just discovered it...he had an amazing 226 posts in 2007, so he updates it very frequently. Add it to your list of artist blogs. Happy New Year everyone!


Many of you who've seen Pixar's Ratatouille have mentioned how much you love the end credits of the movie. I've been checking out Nate Wragg's illustration blog for awhile, but I just made the connection that he was one of the key artists behind the credits animation. I think a lot of it came from the concept art he did for the film. He talks a little about it in this post:Everything was animated by hand, and since we wanted such a painterly look on the finished animation, we had to paint all the animation in a futuristic old fashioned way, all in the computer, but frame by frame in photoshop with no cheats or short cuts. Unfortunately we didn't get to use any cell painting gloves, maybe next time.
Appleinsider has a great breakdown and analysis of Amazon's new Kindle eBook reader. A lot of comparisons have been made to Apple's iPod domination of the mp3 market. Only thing is that there really isn't an eBook market yet.
John K. has a nice little post about some background art from a Donald Duck cartoon. He's blogged frequently about how cartoons should have better color design (he specifically love's Art Lozzi's background designs for Yogi Bear). Worth checking out when you get second. He talks about how the color scheme is limited, but not monochromatic. Browns, reds, grays, and oranges are working great together. And subtle enough so when the characters are overlayed, they still pop.
Looking for a design pick-me-up? Jay passed this great website on to me today. It's a design portal of sorts that tracks current trends in web design by showcasing a ton of cool sites. There's a lot to look at, especially if you're looking for innovative design solutions or just a lot of cutting edge Flash sites.
I was just watching A Charlie Brown Christmas, like I do every year. ABC shows it more than a couple times between now and Christmas, so be sure to schedule it in at some point. I'm always awestruck by the heartfelt beauty and simplicity of the story and animation. The only problem is that you always have to hurry and change the channel before they show the awful NEW version afterwards (good grief!). Anyway, I got to thinking about the kind of animation we do at FableVision—usually symbol-based tweening that takes advantages of all the short cuts that Flash has to offer to get it done on time and on budget. There is something so incredibly charming about the limited animation in A Charlie Brown Christmas. The voices, the music, the backgrounds, and the way the characters are drawn is almost timeless because they are so embedded in our minds. Here's a little information I've heard before, and dug up again on Wikipedia that might be good to put into perspective when we think about animation:"The production was done on a shoestring budget, resulting in a somewhat choppy animation style and, from a technical standpoint, poorly mixed sound. With the exception of the actors who voiced Charlie Brown and Lucy, Peter Robbins and Tracy Stratford, respectively, none of the children had any experience doing voice work. This was especially challenging for Kathy Steinberg, who voiced Sally: she was too young to read and needed to be cued line by line during the soundtrack recording. The technical issues are in evidence on the show's audio track, which to some may seem noticeably choppy and poorly enunciated. Melendez has said he remains somewhat embarrassed to see the show repeated every year with all its problems, but Schulz vetoed his idea of "fixing" the program years later."
"Another complaint was the absence of a laugh track, a common element of children's cartoons at the time. Schulz maintained that the audience should be able to enjoy the show at their own pace, without being cued when to laugh. (CBS did create a version of the show with the laugh track added, just in case Schulz changed his mind. This version remains unavailable.) A third complaint was the use of children to do the voice acting, instead of employing adult actors. Finally, the executives thought that the jazz soundtrack by Vince Guaraldi would not work well for a children's program. When executives saw the final product, they were horrified and believed the special would be a complete flop.
The show first aired on Thursday, December 9, 1965, preempting The Munsters and following the Gilligan's Island episode entitled Don't Bug the Mosquitos. To the surprise of the executives, it was both a critical and commercial hit. None of the special's technical problems detracted from the show's appeal; to the contrary, it is thought that these so-called quirks, along with several other choices, are what lent the show such an innovative, authentic and sincere feeling."
It goes to show how charm, wit, and originality can go a long way. Everything that worked for the original is absent from the NEW version they show afterwards to fill out the hour for advertisers. From an animation standpoint, I'd like to see us do more of this kind of animation, which I'll call "limited but with a TON of charm" than the robotic stiffness that is so easy to crank out of Flash. But I guess that would be a bigger discussion on philosophies of animation that might be better saved for another posting.
I pose this question to all of you, but I guess it's a little more geared towards the artists. Given the choice (in an ideal world, where time is not a factor), would you rather work traditionally or digitally? If that sounds too broad, do you find that you prefer working in Flash (Photoshop, etc), or creating your art by getting your hands dirty? Both Keith and Renee have thought about it on their own blogs. Renee is actively weighing the differences, especially when it comes to time. But I'm talking purely about aesthetic quality and working process.
'Logo R.I.P.' is a commemoration of logos withdrawn from their ocular landscape. Many are considered icons of their time or international design classics, whilst other cost millions only to be replaced within a year or two. These logos disappeared, yet in contrast to the ceremony an pomp that greeted their arrival, they often suffered an ignoble death. Now deemed defunct, they are consigned to the logo graveyard, no longer allowed to signify.
I found this interesting quote on Seth Godin's Blog (via Skelliewag):The Superest is a continually running game of My Team, Your Team. The rules are simple:
Player 1 draws a character with a power. Player 2 then draws a character whose power cancels the power of that previous character. Repeat.
Howdy, folks! John K. has a bunch of old commercials posted on his blog that he and his studio Spumco created a few years back. Watch them here. They are all mini-quicktime downloads, which is fun because you can step through them to look at specific keyframes. The Old Navy ones in particular are real gems. I remember them being on TV, as well as the old Nike spot. He notes that his main goal was to make commercials you wouldn't want to fast forward through.
As the cover of the book The Art of Color, by Johannes Itten, suggests, colors can be pretty tricky to manage. Once you get beyond the basic lessons of the color wheel, you still have to juggle how colors relate to one another, and context is everything. Color theory is all about physics, psychology, and perception, so it's no wonder things get complicated fast! This is why I personally think color is easier to manage, and appreciate, when you limit yourself to a handful of hues. Even one!

Nick Cross
Aaron Renier
Jordan Crane
Onsmith JeremiThere is no easy consensus about how to define what is meant by Web 3.0, but it is generally seen as a reference to the semantic Web. While it is not that much more precise a phrase, the semantic Web refers to technology to make using the Internet better by understanding the meaning of what people are doing, not just the way pages link to each other.
Confused yet? I think part of it has to do with merging artificial intelligence with the Internet. They reference an earlier article from 2006 (here). Good stuff to keep in mind, I guess. Anyone know anything about this?
My former illustration professor, DB Dowd, has a couple thought provoking posts (1, 2) on his blog, Graphic Tales, concerning the mascot of the Cleveland Indians. In the wake of Cleveland's domination in the lead-up to the World Series, he calls into question the portrayal of Native American sterotypes in the graphic arts.Given the degree to which American Indians have been reduced in number and marginalized in the era following their near extermination, it’s hardly a surprise that majoritarian impulses, even when astonishingly crude, go largely unchallenged except in the rarefied precincts of universities. (See Dartmouth College and more recently the University of Illinois.) Hence, the mortifying figure of Chief Wahoo remains in use on the shores of Lake Erie, which nowadays is not exactly Gitche Gumee.
This is surely not a new topic of discussion in the sports world (the Braves have gotten a lot of heat in the past for their chants), but when you're rooting for the Sox tonight, it's something else to think about.
How many ways can someone reach you these days? Forget landlines, cellphones, email, and IM. How many social-networking sites have you joined? It seems like every couple months somebody wants us to join another one...first Friendster, then MySpace, now Facebook and LinkedIn. Twitter is a fairly fledgling service where you basically leave a message saying what you're doing at that moment of the day. They just keep coming!Rather than calling somebody or sending an e-mail or a Twitter or an IM, you just open up your contact list and click on their name. Wherever they are, your communication reaches them via the most convenient and appropriate means. So, they're walking on the beach, their iPhone rings. If they're in a meeting, they get a text message. If they're at their desk, they get an e-mail. If they're in Asia, they're probably asleep, so they get a voicemail.
Wouldn't that be cool, if not a heck of a lot simpler? Compiler goes on to say:
...your "presence" doesn't just exist on Facebook or Google. Rather, it lives in that layer of information which can be assembled from the pieces stored on every service you're a part of. Obviously, microformats would play a key part in such a scenario. Standards like hCard and hCalendar can be used to track where you are and what you're up to. OpenID can verify your identity, making your location data accessible to you and your group of friends. Instantly, anyone who wanted to get in touch with you could just look you up in their contact list and see where you are, what you're doing, what you'll be doing this afternoon and the best way to get in touch with you right now.
For more on this discussion, check out the original post by Messina, spurred by Google's acquisition of Jaiku (a service similar to Twitter). Sounds like all these things will be coming together soon. So I wouldn't fret about joining all these social networks to communicate with one another. What do people think about friends and family literally knowing where you are and what you're doing?



I just read that the newest version of the city building classic SimCity will feature a global warming variable. In SimCity Societies, if you don't carefully manage your green house gases, your societies will collapse. Yet another game for change? Maybe they should have real city planners and government officials take it for a spin.
Via Boing Boing:




Keith's line, especially when he works in pencil, fades in and out. He employs both contrast and thickness. When he works in Flash, Keith uses a varied line weight to achieve the subtleties in contrast he gets from the pressure variation of a pencil line. And this variation is used for emphasis—the effect is that the drawing has realistic 3-dimensionality.
A game for change? Another goodie via Boing Boing:
I just caught a preview of a documentary on Charles Schulz to be featured on the PBS series American Masters. It's called "Good Ol' Charles Schulz" and will air on WGBH on October 29 at 9:00. Here's the press release:
Above: "Giant Robot Signing" by Aaron Renier
So, I was reading something on Slashdot, and I saw someone saying that Google encourages their employees to spend 10-20% of their time working on their own pet projects. WOW! That's one day a week! Have you ever wondered how things work over at the Googleplex? I did a little sleuthing and dug up this article. I pulled out a couple of the bullets.It's a wonder anything gets done over there. FYI, if you go to the article they mention something about not needing managers, but if you go to their corporate site, you'll see a list of 50 some odd managers. So I'd take that with a grain of salt. I'm not sure what the sources of the article are. There is also this bit on their company philosophy. Anyway, I thought some people might find this interesting. Have we parsed our company culture out anywhere? I feel like there were some cool things in the company handbook that might be worth sharing with the rest of the world.
Via BuzzFeed:"Every day at the center will end with a ritual called Glow Time, during which the shades are lowered, the regular lights are turned off, and black lights are turned on, illuminating the parts of the room (including work created by the students) that have been painted with special UV paint. The collection of Blue Man-inspired educational gewgaws on hand is a far cry from flash cards and Play-Doh. There’s a hypnotic Bubble Machine, with kid-controlled colored lights; a futuristic Water Machine, with a mini-whirlpool; and a trippy installation, left over from the B.M.G.’s 2003 tour, of giant computer- animated dragonflies that can be made to light up, flap their wings, and fly."
James and Yssa are not self proclaimed artists, but they have this undying love for all things art that I can't explain. They both have full time jobs, but devote their spare time to helping to celebrate artists of all sorts on their website, hosting gallery receptions, workshops, and, the seed of the entire operation, they produce a television show that airs on WGBH. The show is filmed documentary style and they have interviewed over 150 artists since 1995. And when I say artists, I mean painters, sculptures, actors, graphic artists, dancers, writers, and so on... I highly recommend you spend some time on their site.
I had mixed feelings, but as soon as Peter came over to my humble little workshop area littered with colored pencils and construction paper (see photo -->), we started chatting. I was a little frazzled, but I remembered hearing - "Animation Studio" - "Watertown..." Afterwards, I watched him wow an entire ROOM full of kids, while I could barely keep 5 interested.
Via PhysOrg.com:"By putting on a virtual reality mask, holding a stylus in one hand and a tracking device in the other, an artist can draw 3D objects in the air with unprecedented precision. This new system is called “Drawing on Air,” and researchers have designed the interface to be intuitive and provide the necessary control for artists to illustrate complicated artistic, scientific, and medical subjects."
Anyone catch Kid Nation tonight on CBS? The show has gotten a lot of buzz, both good and bad. Basically, it's 40 kids put in an abandoned ghost town out in the desert for 40 days to fend for themselves. Lord of the Flies ring a bell? They have to build the town and make it work without adults telling them what to do. Some of the negatives have been that it's cruel to put kids this age in such a stressful and emotional situation. They didn't even screen it with critics, choosing instead to show it to schools all over the country today before tonight's airing. But after a first viewing, while there was a lot of crying, I thought it was cool to see kids taking charge of their own lives. And amazed by how serious and profound kids can be, more-so than your average adults (or maybe that was just the editing?). The kids are also allowed to leave if they want to. The producers have set up a framework with class structures and breaking up the towns into four sects--plus they appointed a team of 4 leaders. I'll have to see a couple more episodes to make an official call, but it's definitely an interesting show, even in the wake of controversy.

Welcome FableVisionaries one and all! If you've got something to say, this is the forum. All friendly topics welcome. Only rule is that you can't talk about client work....PERIOD! This is a place to branch out and connect the dots. I envision people talking about art, music, film, literature, culture, education, philosophy, science, technology, and much more! A place to come for daily inspiration and discussion. Details to come!