Hi Everyone! If you have a chance, read Renee's notes about our trip to Toronto for the Flash in the Can- once you're done with that, read mine if you'd like :) And enjoy my doodles.












Bob Flynn
Allie Biondi
Keith Zulawnik
Ryan McNulty
Tami Wicinas
Renee Kurilla
Samantha Oliver


FITC '09: Graffiti Wall from Andrew Procter on Vimeo.
Designer/ Print Material - Joshua Davies
30 Days of Night from Big Spaceship on Vimeo.
-Royal Carribbean 100suitcases.com

There is something mysterious about creativity. We can describe it, admire it, strive for it and experience it, but we can never understand just how or why a certain innovative idea springs up at a particular time in the mind of a particular individual. Indeed, most people never expect to understand or master that process. Let's hope we do not, for our world would be far more dreary if we ever fully harnessed the creative process and learned to produce results only on schedule or on demand.
Force your mind to see things differently — in a new light, from a new angle, from another scale of time or distance, or from the perspective of someone with a different background. Explore beyond the bounds of your expertise — you may have the exact perspective needed by a colleague in another field.
Schedule regular times for creative thinking. I walk to and from work daily, about 35 minutes each way. After many years of following the same route (sometimes I do vary it!), the journey is routine, but I've dedicated the walk as a scheduled time for free, creative thinking, for dreaming, for envisioning what might happen, for devising imaginative solutions. I jot down my ideas immediately after reaching my destination.
Mike Rauch is a New York-based animator heading up the Rauch Bros Animation Studio. Here's what he says about children's media:"Outside of entertaining the audience, the most important purpose of film for children and their families is to inform them and encourage them to think about the outside world and themselves. Media for kids should engage and respect them as intelligent people. This tells children that their thoughts, their ideas, and their lives matter. It shows parents and adults that listening closely to what kids have to say is one of the most important things they can do."
"Q&A" teaser from Rauch Brothers on Vimeo.



I'm first reminded of Crappy Cat, and then Poptropica. But the presentation here exceeds both of those games. How are they getting this level of performance out of Flash? First off, I measured the gameplay window: only 750 x 480 (give or take a few pixels). When was the last time we designed a game that small? You don't even realize this because they've designed a smart html shell around it with even more beautiful artwork that doesn't distract from the gameplay. Also, they have an impressive parallax working in the sidescroll part of the game. None of this appears to slow anything down. The mixing of vector and pixel is seamless, but definitely intentional for optimization. They've figured out how to pull it off (they being: Touch My Pixel)."I’ve long felt that the amount of effort invested into TV animation is disproportionate to the quality of work that appears on the finished screen. Too many production dollars are wasted on menial artistic tasks that could more efficiently be handled by a computer."
"Dialogue-driven shows that are visually formulaic (i.e. Fairly Oddparents, The Simpsons, Family Guy, most pre-school and “Adult Swim” series) could easily be replaced with automated production systems. Crazy talk? Consider South Park, a half-hour show that uses automated systems to deliver finished episodes in as little as two weeks and doesn’t suffer with audiences one bit."
GREAT discussion going on over at Cartoon Brew. HIGHLY recommended--> here. Nearly all of it is music to my ears. Even though the show didn't get picked up by Cartoon Network, it proves that there is a way to push through the shortcuts and tweens of Flash to approach something that has the vibrancy of hand-drawn animation. They also talk about the importance of voice talent and sound design. My highlights:
Friends of FableVision and followers of the Creative Juices blog might be interested to know that several of us at FableVision are on Twitter. Paul Reynolds heads up the primary handle (@FableVision) and tweets frequently about all things pertaining to the company.



"Adventures in Cartooning is a comic that tells the story of an elf who teaches a kid how to draw comics -- a kind of Understanding Comics for kids. It's incredibly charming and full of sly wit, and the combination of the story (and there is a real story here) and the instruction is perfect inasmuch as the story illuminates the techniques in the construction. Taking kids through the basics of layout, dialog, and doodling, Adventures in Cartooning is an inspiring text for any kid who loves comics, regardless of artistic abilty."