Tuesday, August 19, 2008
"Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness."
Here's a link to the Times Online article.
I found her mouth to look a little strange (wide?) in parts. I think it could have interesting applications for video games, but I still have a hard time seeing this widely used in film or television. Actors, for the most part, already look fabulous! And it seems like a lot of work when you can just point a camera at someone to get genuine human expression.
UPDATE: more discussion over at Cartoon Brew
And for something still looming in the "uncanny valley," try this video on for size: