Tuesday, August 19, 2008
Meet Emily
"Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated. She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness."
Here's a link to the Times Online article.
I found her mouth to look a little strange (wide?) in parts. I think it could have interesting applications for video games, but I still have a hard time seeing this widely used in film or television. Actors, for the most part, already look fabulous! And it seems like a lot of work when you can just point a camera at someone to get genuine human expression.
UPDATE: more discussion over at Cartoon Brew
via Slashdot
And for something still looming in the "uncanny valley," try this video on for size:
via BoingBoing
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1 comment:
As the Beatles once said, it's getting better all the time. I'm not sure how flexible this new system is, however - do they have to film every shot before "animating" it?
I agree this is more applicable towards interactive things, otherwise you could just film the actor (which it appears you have to do anyway).
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