Scarygirl Game Trailer from Touch My Pixel on Vimeo.
So, the game landed on the web yesterday. I only found about it today (thanks Brian Romero), but I can guarantee you word is spreading. The fact that the site is currently pretty bogged down supports that. Catch the trailer above, then head on over to play the game at:
--> www.scarygirl.com
Where to begin? This is a Flash-game, folks. Not unlike the games we make at FableVision (see Lure of the Labyrinth). The visual impact is probably the most striking. It's practically like dancing around in an illustration. I haven't had a chance to become fully immersed in the game, but Keith dove in and I was impressed with what I've seen so far. Very responsive controls, great sound design...you name it. Load time is a bit cumbersome right now, but I suspect that will improve.

I keep posting stuff like this to inspire everyone to think big. I know we can create something this fabulous.
2 comments:
Yea it plays just as fun as it looks too. The thing that really is key here is performance. Yes the load time is kinda slow, but the fact that these rich graphics are being loaded with really no slow down, is amazing!
I think finding that right balance of raster and vector magic, is how they pulled this off. Also, like you mentioned Bob, the size really plays into the performance.
Thanks for the post, I feel inspired, now let's go make something!
Wow, visually (judging from the trailer) this looks incredibly impressive. It always amazes me what Flash is capable of in the right hands.
I haven't yet played, but I'll definitely take the time to do so.
Thanks for posting this Bob!
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